Interior, part 2

Posted by ErayMan, categories: General

Interior2

Monday 2 February 2009 at 10:02 pm | No comment

Interior

Posted by ErayMan, categories: General

This week’s one hour job was on interior design. Drawing the inside of a house was a first for me, so I started with some very basic stuff. Here you can see what shall become a weapon/armor shop. There are crates, demo items and a desk. Also started are some very basic floor tiles and some (incomplete) shading too.

interior

Tuesday 27 January 2009 at 12:21 am | 2 comments

Trees! (last time I swear!)

Posted by ErayMan, categories: General

Sooo! What Overkill said to me in my last post made a lot of sense (my thanks to you!), so here is my updated version with better perspective and shading!

Trees 2

It’s very interesting how little changes can make something that looks wrong looks like it belong in there. So is the opposite. That’s something I’ll be careful with in the future.

I think I’m getting used to this! :)

WIP-Town-Trees2

That was my last time post about trees, rest assured :)

Now I need to add some shading to those houses and stuff.

Monday 19 January 2009 at 11:02 pm | 4 comments

Trees!

Posted by ErayMan, categories: General

Okay. I’ve been poking around with some more artsy stuff. I didn’t like the trees I made for my forest and town maps, so I took another shot at it.

Here is the result: (left one is the old one, right one the new and improved)

Tree Madness

I think it looks way better than the last one. Except I don’t think it fits the rest as well.

Here, have a look. It’s the same map as last time but updated with the new trees. Isn’t there something odd?

Is it the shading? The perspective? I can’t figure it out!! :(

WIP-Town-Trees

Thursday 15 January 2009 at 12:21 am | 1 comment

Town tiles

Posted by ErayMan, categories: General

Just like last time, this week’s update is to show some new tiles I made of some town.

Here is some houses. Tell me what you think!

WIP-Town

Monday 12 January 2009 at 10:41 pm | 3 comments

New map art

Posted by ErayMan, categories: General

Hey there! Long time no see!

Haven’t post in a while, but I’m still around, working on stuff and all! :)

What my project really needs is some maps to walk through, so that’s what been holding me back.

Since I can’t do large and/or beautiful maps all by myself, I tried a simple cartoon-style (a la Earthbound) effect. Simple colors, little to no textures. I think the result is not so bad… so I’ll probably keep this look for future areas. What do you think?

WIP-Forest

Sunday 28 December 2008 at 11:16 pm | 2 comments

Battle menus

Posted by ErayMan, categories: Uncategorized

Lots of changes and bugfixes since last time!
The two main changes are the new submenus in combat, remade with the brand new and complete menu-system.
Magic menu:
magic menu

Item menu:
item menu

There’s nothing astounding about their looks, but they are much more clearer than before and plus, they scroll in and out when needed! Super handy. :)

For the next update my goal is to make a dungeon map of some sort. Time to test this new smaller resolution!

Sunday 15 June 2008 at 4:24 pm | No comment

320 vs 640

Posted by ErayMan, categories: Uncategorized

The other day I told you about my plan to switch from 640×480 to a more reasonable 320×240.

Well, that’s now my top priority.

I mainly need to change my battle engine and my in-game menu .

I started with the battle system, and it’s finished at about 50%. It should be over already, but I ended up recoding the entire menu/commands system from skratch, passing from crappy snippets of code to a much more structured one, complete with sound and animations (the same kind of animation I had in the in-game menu, aka fast scrolling boxes when you switch options).

Here is a screenshot of before, in 640×480 (click for larger version):
battle640

Followed by one after the change, in 320×240 (placeholder-heroes are a little bit messed up, I have to fix them)
battle640

I feared that 320x would be too small to fit everything in, but with the help of Interference’s font, I think it actually looks good :)

Tuesday 3 June 2008 at 11:31 pm | 2 comments

Exp, level-up, gold and problems

Posted by ErayMan, categories: Code Update

I made these changes a while ago but did not have time to put it online.

You can now level up! You receive XP at the end of a battle and it makes you level up, gain abilities and have some stats upgrades! (It’s working, but I still have to figure a formulae for stats upgrades. Fighters get more strengh, etc)

(There is some debug text overlaping the textboxes, but still, they’re screens :) )
exp

exp

I had some trouble finding a good formulae to augment the XP needed to level up, but I ended with this:
From Level 1 to 30: 50% increase (lvl 1) gradually going to 25% increase (lvl 30)
From Level 31 to 50: 25% increase (lvl31) gradually going to 10% increase (lvl50)
Then: 10% increase

Look at the end of the post to see that in numbers.

Also new, you get gold at the end of a fight.

I have a problem that is with me from the beginning. Everytime I’m in some kind of loop, like, let’s say, inside a menu or in my battle system, Verge3 uses 100% of my CPU. I have no idea how to make it work less aggressive.
I am making sure it runs no more than once per 1/100s, but if 1/100 has not passed yet, it just runs in the loop until it has. :/
I guess I could put everything in a HookTimer function instead of a simple while() loop, but then I heard that if HookTimer takes more than 1/100s to process, it could get ugly. I’ll post in the forum for that, so if you can help me, head over there in a minute :)

Here is the xp needed in numbers.
The numbers is the total amount you will need at that level to level up.
Level 1: 17
Level 2: 27
Level 3: 41
Level 4: 61
Level 5: 90
Level 6: 132
Level 7: 192
Level 8: 277
Level 9: 397
Level 10: 566
Level 11: 802
Level 12: 1130
Level 13: 1582
Level 14: 2201
Level 15: 3042
Level 16: 4177
Level 17: 5697
Level 18: 7718
Level 19: 10385
Level 20: 13878
Level 21: 18418
Level 22: 24274
Level 23: 31769
Level 24: 41287
Level 25: 53279
Level 26: 68269
Level 27: 86856
Level 28: 109718
Level 29: 137609
Level 30: 171357
Level 31: 211517
Level 32: 259307
Level 33: 316177
Level 34: 383852
Level 35: 464385
Level 36: 559413
Level 37: 671546
Level 38: 803862
Level 39: 959994
Level 40: 1144229
Level 41: 1359783
Level 42: 1611981
Level 43: 1907052
Level 44: 2252285
Level 45: 2656207
Level 46: 3124756
Level 47: 3668272
Level 48: 4298750
Level 49: 5030104
Level 50: 5878474
Level 51: 6811681
Level 52: 7838208
Level 53: 8967387
Level 54: 10209483
Level 55: 11575788
Level 56: 13078723
Level 57: 14731951
Level 58: 16550501
Level 59: 18550906
Level 60: 20751351
Level 61: 23171840
Level 62: 25834377
Level 63: 28763167
Level 64: 31984836
Level 65: 35528671
Level 66: 39426889
Level 67: 43714928
Level 68: 48431770
Level 69: 53620296
Level 70: 59327674
Level 71: 65605789
Level 72: 72511715
Level 73: 80108233
Level 74: 88464402
Level 75: 97656187
Level 76: 107767150
Level 77: 118889209
Level 78: 131123473
Level 79: 144581163
Level 80: 159384622
Level 81: 175668426
Level 82: 193580610
Level 83: 213284012
Level 84: 234957754
Level 85: 258798870
Level 86: 285024097
Level 87: 313871846
Level 88: 345604369
Level 89: 380510144
Level 90: 418906496
Level 91: 461142483
Level 92: 507602068
Level 93: 558707611
Level 94: 614923708
Level 95: 676761414
Level 96: 744782890
Level 97: 819606513
Level 98: 901912498
Level 99: 992449081

Wednesday 28 May 2008 at 9:06 pm | 1 comment

Crappitudes

Posted by ErayMan, categories: General

Sorry for the lack of updates. I’ve been really busy with a job’s project deadline approaching fast. I spent the little time I had left on the weekdays to play a little Final Fantasy Tactics.

Also, the fact that I’m considering moving from 640×480 to 320×240 of resolution (since I’m alone in this project and am not too good at art) has put some things to an halt, while I decide the way I’ll do things. I will have to sacrifice some aspects of the battle system and menu in order to make it looks acceptable. It’s a lot of work and it might not be a pleasant one :/

I’ll keep you posted on how it goes!

Friday 8 February 2008 at 6:10 pm | 1 comment
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